# Example 2 Cameras

![](https://1680659799-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LauqCzuMnmk33t__Yp5%2F-MQkk-rZnWbn1RVLjcoY%2F-MQlirSjPNDGHnDW8it8%2FScreenshot%202021-01-11%20145531.png?alt=media\&token=d613e6bc-643b-4b5b-a68e-2d5398820fbb)

The Example for Cameras shows three planes that are added to the WebCam Actions as Target Objects and on an Overlay Canvas are three buttons. Each button has three Actions:

1. Stop WebCam - Stops any previous Cameras as only one Mobile Camera can be use at a time.
2. Start  WebCam - Starts either the Front or Rear mobile Camera, or a Desktop WebCam
3. Show Webcam on Plane - Adds the live images to the Game Object.

![](https://1680659799-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LauqCzuMnmk33t__Yp5%2F-MQlizqGmckij4pUhFGO%2F-MQlkC5QZbQswKQzP79k%2FScreenshot%202021-01-11%20145939.png?alt=media\&token=e225d5da-4795-43e4-8d78-fbff2a22e434)

Note: If running on a Desktop, all cameras will default to an attached WebCam. If on a Mobile. the Webcam Option will use the Front facing Camera.&#x20;
