Documentation & Tutorials
  • Pivec Labs Documentation & Tutorials
  • Assets for Game Creator 1
    • Action Pack 1
      • Action List
        • Misc Actions
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        • TMP Actions
      • Examples
        • Example 1 TMP
        • Example 2 Objects
        • Example 3 Actions
    • Action Pack 2
      • Action List
        • Camera Actions
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        • Audio Actions
        • Video Actions
      • Triggers
      • Components
      • Examples
        • Example 1 - Camera
        • Example 2 - Camera FPS
        • Example 3 - Graphics
        • Example 4 - Sounds
        • Example 5 - Audio Player
        • Example 6 - Video Player
    • Action Pack 3
      • Action List
        • Day/Night Cycle
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      • Examples
        • Example 1 - Day Night Cycle
        • Example 2 - Light Control
    • Accessibility Module
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      • Setup
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        • Closed Captions for Sounds
        • Volume Control with Tags
        • Multiple Volume Controls
      • Motoric Aids
        • Configurable Tank Camera
        • On-Screen Multi-Function Joystick
        • Dynamic Touchstick
        • Multi-Function Touchstick
      • Cognitive Aids
        • Parental Controls with Password
        • Dyslexia Font Options
        • Motion Sickness Prevention
        • Gameplay Speed and Sensitivity
      • Visual Aids
        • Colour Picker
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    • Mobile Components
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      • Examples
        • Example 1 Haptics
        • Example 2 Cameras
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        • Example 4 Controls
        • Example 5 Steering Wheel/Pedals
        • Example 6 Gyroscope Controls
        • Example 7 Gyroscope Camera
        • Example 8 Utilities
        • Example 9 AutoRun
      • Extras
    • UI Components
      • Canvas Components
        • Canvas Animations
        • 3D Models on a Canvas
        • Video on a Canvas
      • Animating UI Elements
        • Cross Fade Elements
        • Slide Elements
        • Shake UI Element
        • Tooltips
      • Text Mesh Pro & uGUI Text
      • Colour Picker Component
      • Mini Map Component
        • MiniMap QuickStart
        • Fullscreen Map
        • Adding Markers
        • Adding Labels
      • System Info Panel
        • SysInfo Quickstart
        • Using SysInfo Toggle
      • Main Menu Templates
        • Customising the Prefabs
        • Load/Save System
        • Comic Strip Example
    • Developer Tools
      • Time Manager
        • Actions & Conditions
      • Waypoint System
      • Click to Spawn Objects
      • In-Game Console
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    • Turn Based Module
    • VR Module GC1
  • Assets for Unity
    • Developer Tools for Unity
      • Click to Spawn
      • In-Game Screen Capture
      • In-Game Console
    • Mini Map System
      • MiniMap Quickstart
      • Map Parameters
      • Adding Makers
  • Tutorials
    • Tutorials for Game Creator 1
      • Installing and Updating Modules
      • Adding Actions to the Button Bar
      • Changing the Graphics for TouchStick
      • Adding Passwords to Player Actions
      • Using the Colour Picker with Variables
      • Creating a 3D Inspection Panel for Game Objects
      • Customising the UI MiniMap
      • Creating a toggle for the SysInfo Panel
      • Simple Player Run on Left Shift Down
      • Pan Follow Camera with Keyboard
    • Tutorials for Unity
  • ANNEX
    • Roadmap
    • FAQ
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  1. Assets for Game Creator 1
  2. UI Components
  3. System Info Panel

SysInfo Quickstart

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Last updated 5 years ago

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Quick Start SysInfo

To implement the GC System Information component, follow a few simple instructions as shown below.

  1. From the PivecLabs/UIComponents/Prefabs folder, drag the prefab named Canvas - SysInfo to your scene Hierarchy.

  2. The Prefab in your scene should look as follows the image below.

3. The prefab should be complete and work as is. However, if you wish to create your own or modify some feilds, you can do this by customising the sysinfo script in the Inspector Panel.

3. The Sysinfo Canvas can easily be shown, simply by using the GC fade in Canvas, or even the slide in Canvas that comes with this Module.

5. To toggle between Frames Per Second and Hardware Information, see the following section of setting up a Condition for this function.