> For the complete documentation index, see [llms.txt](https://profpivec.gitbook.io/documentation-and-tutorials/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://profpivec.gitbook.io/documentation-and-tutorials/game-creator/ui-components-for-game-creator/text-mesh-pro.md).

# Text Mesh Pro & uGUI Text

### Text Actions (uGUI & TMP)

| Action Name                      | Description                                                           |
| -------------------------------- | --------------------------------------------------------------------- |
| **Add Outline**                  | Add an Outline to the Text (size selectable).                         |
| **Change Alignment**             | Change the Alignment of the Text (Left, Center, or Right justified).  |
| **Change All Properties**        | Changes all the Text Content, all fields must be completed.           |
| **Change Content**               | Changes the Content of the Text Displayed.                            |
| **Change Outline Colour**        | Changes the text Outline Colour.                                      |
| **Change Text/Character Colour** | Changes the Text Colour either from Value or Variable.                |
| **Crossfade Text**               | Fades the text to Alpha 0 or back to Alpha 1                          |
| **Variable to Text**             | Changes the Content of the Text displayed to what is in the Variable. |

All Text Actions are similar for uGUI text and TextMeshPro Text. However, they are different and the corresponding Actions should be used accordingly. Actions for uGUI are found in the Actions menu under UI/uGUI and the TextMeshPro Actions are under UI/TMP.

However, care should be taken when using the **Change All Properties** Action.

![](/files/-LvoxqmtzrXCrFH05nhO)

{% hint style="danger" %}
If a field is left blank, the corresponding attribute will be left blank. All fields must be filled out.
{% endhint %}


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