Documentation & Tutorials
  • Pivec Labs Documentation & Tutorials
  • Assets for Game Creator 1
    • Action Pack 1
      • Action List
        • Misc Actions
        • Object Actions
        • TMP Actions
      • Examples
        • Example 1 TMP
        • Example 2 Objects
        • Example 3 Actions
    • Action Pack 2
      • Action List
        • Camera Actions
        • Graphics Actions
        • Audio Actions
        • Video Actions
      • Triggers
      • Components
      • Examples
        • Example 1 - Camera
        • Example 2 - Camera FPS
        • Example 3 - Graphics
        • Example 4 - Sounds
        • Example 5 - Audio Player
        • Example 6 - Video Player
    • Action Pack 3
      • Action List
        • Day/Night Cycle
        • Light Control
      • Components
      • Examples
        • Example 1 - Day Night Cycle
        • Example 2 - Light Control
    • Accessibility Module
      • Components
      • Setup
      • Auditory Aids
        • Closed Captions for Sounds
        • Volume Control with Tags
        • Multiple Volume Controls
      • Motoric Aids
        • Configurable Tank Camera
        • On-Screen Multi-Function Joystick
        • Dynamic Touchstick
        • Multi-Function Touchstick
      • Cognitive Aids
        • Parental Controls with Password
        • Dyslexia Font Options
        • Motion Sickness Prevention
        • Gameplay Speed and Sensitivity
      • Visual Aids
        • Colour Picker
        • Variable Text Size
        • Object Outlining
        • Colour Switching
        • Colour Correction
    • Mobile Components
      • Actions
        • Haptics
        • Camera
        • TouchSticks
        • Gyroscope
        • Utilities
      • Triggers
        • Touch Gestures
      • Conditions
      • Components
      • Prefabs
      • Examples
        • Example 1 Haptics
        • Example 2 Cameras
        • Example 3 Gestures
        • Example 4 Controls
        • Example 5 Steering Wheel/Pedals
        • Example 6 Gyroscope Controls
        • Example 7 Gyroscope Camera
        • Example 8 Utilities
        • Example 9 AutoRun
      • Extras
    • UI Components
      • Canvas Components
        • Canvas Animations
        • 3D Models on a Canvas
        • Video on a Canvas
      • Animating UI Elements
        • Cross Fade Elements
        • Slide Elements
        • Shake UI Element
        • Tooltips
      • Text Mesh Pro & uGUI Text
      • Colour Picker Component
      • Mini Map Component
        • MiniMap QuickStart
        • Fullscreen Map
        • Adding Markers
        • Adding Labels
      • System Info Panel
        • SysInfo Quickstart
        • Using SysInfo Toggle
      • Main Menu Templates
        • Customising the Prefabs
        • Load/Save System
        • Comic Strip Example
    • Developer Tools
      • Time Manager
        • Actions & Conditions
      • Waypoint System
      • Click to Spawn Objects
      • In-Game Console
      • In-Game Screen Capture
    • Turn Based Module
    • VR Module GC1
  • Assets for Unity
    • Developer Tools for Unity
      • Click to Spawn
      • In-Game Screen Capture
      • In-Game Console
    • Mini Map System
      • MiniMap Quickstart
      • Map Parameters
      • Adding Makers
  • Tutorials
    • Tutorials for Game Creator 1
      • Installing and Updating Modules
      • Adding Actions to the Button Bar
      • Changing the Graphics for TouchStick
      • Adding Passwords to Player Actions
      • Using the Colour Picker with Variables
      • Creating a 3D Inspection Panel for Game Objects
      • Customising the UI MiniMap
      • Creating a toggle for the SysInfo Panel
      • Simple Player Run on Left Shift Down
      • Pan Follow Camera with Keyboard
    • Tutorials for Unity
  • ANNEX
    • Roadmap
    • FAQ
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  1. Assets for Game Creator 1

Developer Tools

for Game Creator 1

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Last updated 4 years ago

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The Tools Module for Game Creator comes with four major components.

1. Click to Spawn Objects.

This component can be used in Editor Mode or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.

Objects can be Primitives or Prefabs and are spawned in world space, displaying the Vector coordinates in the log. The Object can be centred on the Terrain or Plane, or placed above it using offsets.

This feature is perfect for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating GC Characters throughout your world.

2. In-Game Console.

This console provides Logs and Alerts from Unity, but at runtime within your game. This can be used for debugging on the actual device, without using a development build.

Game Creator Variables can also be displayed, and Game Creator Events can be dispatched from this Console Window.

An easy to use Template is also provided, so that you can create your own Console commands.

3. In-Game Screen Capture.

This is a simple Screen Shot component but with added features. Using an Action, you or your player can create screen shots during game play.

The images can be configured and can be taken from different cameras other than the Player Camera, providing a unique perspective on screen shots.

Burst mode and Timer mode are also provided, allowing for that perfect image to be captured.

This feature can be used for debugging, for capturing App Store images, or just for bragging rights. 4. Time Manager.

The Time Manager Component allows you to synchronise your game with real world time. You can retrive the time from a Network Time Protocol (NTP) server, store it in your variables, and encrypt it to prevent hacking.

The system currently consists of a Time Manager Component, a series of Actions to control encryption and Variable store/receive, and Conditions to verify synchronised times.