Documentation & Tutorials
  • Pivec Labs Documentation & Tutorials
  • Assets for Game Creator 1
    • Action Pack 1
      • Action List
        • Misc Actions
        • Object Actions
        • TMP Actions
      • Examples
        • Example 1 TMP
        • Example 2 Objects
        • Example 3 Actions
    • Action Pack 2
      • Action List
        • Camera Actions
        • Graphics Actions
        • Audio Actions
        • Video Actions
      • Triggers
      • Components
      • Examples
        • Example 1 - Camera
        • Example 2 - Camera FPS
        • Example 3 - Graphics
        • Example 4 - Sounds
        • Example 5 - Audio Player
        • Example 6 - Video Player
    • Action Pack 3
      • Action List
        • Day/Night Cycle
        • Light Control
      • Components
      • Examples
        • Example 1 - Day Night Cycle
        • Example 2 - Light Control
    • Accessibility Module
      • Components
      • Setup
      • Auditory Aids
        • Closed Captions for Sounds
        • Volume Control with Tags
        • Multiple Volume Controls
      • Motoric Aids
        • Configurable Tank Camera
        • On-Screen Multi-Function Joystick
        • Dynamic Touchstick
        • Multi-Function Touchstick
      • Cognitive Aids
        • Parental Controls with Password
        • Dyslexia Font Options
        • Motion Sickness Prevention
        • Gameplay Speed and Sensitivity
      • Visual Aids
        • Colour Picker
        • Variable Text Size
        • Object Outlining
        • Colour Switching
        • Colour Correction
    • Mobile Components
      • Actions
        • Haptics
        • Camera
        • TouchSticks
        • Gyroscope
        • Utilities
      • Triggers
        • Touch Gestures
      • Conditions
      • Components
      • Prefabs
      • Examples
        • Example 1 Haptics
        • Example 2 Cameras
        • Example 3 Gestures
        • Example 4 Controls
        • Example 5 Steering Wheel/Pedals
        • Example 6 Gyroscope Controls
        • Example 7 Gyroscope Camera
        • Example 8 Utilities
        • Example 9 AutoRun
      • Extras
    • UI Components
      • Canvas Components
        • Canvas Animations
        • 3D Models on a Canvas
        • Video on a Canvas
      • Animating UI Elements
        • Cross Fade Elements
        • Slide Elements
        • Shake UI Element
        • Tooltips
      • Text Mesh Pro & uGUI Text
      • Colour Picker Component
      • Mini Map Component
        • MiniMap QuickStart
        • Fullscreen Map
        • Adding Markers
        • Adding Labels
      • System Info Panel
        • SysInfo Quickstart
        • Using SysInfo Toggle
      • Main Menu Templates
        • Customising the Prefabs
        • Load/Save System
        • Comic Strip Example
    • Developer Tools
      • Time Manager
        • Actions & Conditions
      • Waypoint System
      • Click to Spawn Objects
      • In-Game Console
      • In-Game Screen Capture
    • Turn Based Module
    • VR Module GC1
  • Assets for Unity
    • Developer Tools for Unity
      • Click to Spawn
      • In-Game Screen Capture
      • In-Game Console
    • Mini Map System
      • MiniMap Quickstart
      • Map Parameters
      • Adding Makers
  • Tutorials
    • Tutorials for Game Creator 1
      • Installing and Updating Modules
      • Adding Actions to the Button Bar
      • Changing the Graphics for TouchStick
      • Adding Passwords to Player Actions
      • Using the Colour Picker with Variables
      • Creating a 3D Inspection Panel for Game Objects
      • Customising the UI MiniMap
      • Creating a toggle for the SysInfo Panel
      • Simple Player Run on Left Shift Down
      • Pan Follow Camera with Keyboard
    • Tutorials for Unity
  • ANNEX
    • Roadmap
    • FAQ
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  1. Assets for Unity

Developer Tools for Unity

PreviousTurn Based ModuleNextClick to Spawn

Last updated 5 years ago

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1. Click to Spawn Objects.

This component can be used in Editor Mode or when the Editor is in Play Mode. In Play mode, objects are not retained in your scene. In Editor Mode only, Objects are retained and can be used within your game.

Objects can be Primitives or Prefabs and are spawned in world space, displaying the Vector coordinates in the log. The Object can be centred on the Terrain or Plane, or placed above it using offsets.

This feature is perfect for populating your scene with primitives or prefabs such as trees, rocks, or vegetation, and can also be used for populating Characters throughout your world.

2. In-Game Console.

This console provides Logs and Alerts from Unity, but at runtime within your game. This can be used for debugging on the actual device, without using a development build.

Commands such as changing the target frame rate, the display quality, and the game's time scale, can all be changed at runtime, on the device, with the editor.

An easy to use Template is also provided, so that you can create your own Console commands.

3. In-Game Screen Capture.

This is a simple Screen Shot component but with added features. Using an Action, you or your player can create screen shots during game play.

The images can be configured and can be taken from different cameras , providing a unique perspective on screen shots.

Burst mode and Timer mode are also provided, image format and resolution can be changed, and the activation key can be selected allowing for that perfect image to be captured.

This feature can be used for debugging, for capturing App Store images, or just for bragging rights.