Documentation & Tutorials
  • Pivec Labs Documentation & Tutorials
  • Assets for Game Creator 1
    • Action Pack 1
      • Action List
        • Misc Actions
        • Object Actions
        • TMP Actions
      • Examples
        • Example 1 TMP
        • Example 2 Objects
        • Example 3 Actions
    • Action Pack 2
      • Action List
        • Camera Actions
        • Graphics Actions
        • Audio Actions
        • Video Actions
      • Triggers
      • Components
      • Examples
        • Example 1 - Camera
        • Example 2 - Camera FPS
        • Example 3 - Graphics
        • Example 4 - Sounds
        • Example 5 - Audio Player
        • Example 6 - Video Player
    • Action Pack 3
      • Action List
        • Day/Night Cycle
        • Light Control
      • Components
      • Examples
        • Example 1 - Day Night Cycle
        • Example 2 - Light Control
    • Accessibility Module
      • Components
      • Setup
      • Auditory Aids
        • Closed Captions for Sounds
        • Volume Control with Tags
        • Multiple Volume Controls
      • Motoric Aids
        • Configurable Tank Camera
        • On-Screen Multi-Function Joystick
        • Dynamic Touchstick
        • Multi-Function Touchstick
      • Cognitive Aids
        • Parental Controls with Password
        • Dyslexia Font Options
        • Motion Sickness Prevention
        • Gameplay Speed and Sensitivity
      • Visual Aids
        • Colour Picker
        • Variable Text Size
        • Object Outlining
        • Colour Switching
        • Colour Correction
    • Mobile Components
      • Actions
        • Haptics
        • Camera
        • TouchSticks
        • Gyroscope
        • Utilities
      • Triggers
        • Touch Gestures
      • Conditions
      • Components
      • Prefabs
      • Examples
        • Example 1 Haptics
        • Example 2 Cameras
        • Example 3 Gestures
        • Example 4 Controls
        • Example 5 Steering Wheel/Pedals
        • Example 6 Gyroscope Controls
        • Example 7 Gyroscope Camera
        • Example 8 Utilities
        • Example 9 AutoRun
      • Extras
    • UI Components
      • Canvas Components
        • Canvas Animations
        • 3D Models on a Canvas
        • Video on a Canvas
      • Animating UI Elements
        • Cross Fade Elements
        • Slide Elements
        • Shake UI Element
        • Tooltips
      • Text Mesh Pro & uGUI Text
      • Colour Picker Component
      • Mini Map Component
        • MiniMap QuickStart
        • Fullscreen Map
        • Adding Markers
        • Adding Labels
      • System Info Panel
        • SysInfo Quickstart
        • Using SysInfo Toggle
      • Main Menu Templates
        • Customising the Prefabs
        • Load/Save System
        • Comic Strip Example
    • Developer Tools
      • Time Manager
        • Actions & Conditions
      • Waypoint System
      • Click to Spawn Objects
      • In-Game Console
      • In-Game Screen Capture
    • Turn Based Module
    • VR Module GC1
  • Assets for Unity
    • Developer Tools for Unity
      • Click to Spawn
      • In-Game Screen Capture
      • In-Game Console
    • Mini Map System
      • MiniMap Quickstart
      • Map Parameters
      • Adding Makers
  • Tutorials
    • Tutorials for Game Creator 1
      • Installing and Updating Modules
      • Adding Actions to the Button Bar
      • Changing the Graphics for TouchStick
      • Adding Passwords to Player Actions
      • Using the Colour Picker with Variables
      • Creating a 3D Inspection Panel for Game Objects
      • Customising the UI MiniMap
      • Creating a toggle for the SysInfo Panel
      • Simple Player Run on Left Shift Down
      • Pan Follow Camera with Keyboard
    • Tutorials for Unity
  • ANNEX
    • Roadmap
    • FAQ
Powered by GitBook
On this page

Was this helpful?

  1. Assets for Game Creator 1
  2. Action Pack 3
  3. Action List

Day/Night Cycle

Action_Name

Description

Change Procedural Skybox

This Action will fade from the current Procedural Skybox to another Procedural Skybox over a period of time. The time value can be from a variable.

Change Skybox

This Action changes the current Skybox to another Skybox instantly. Non-Procedural Skyboxes cannot be faded/merged.

Set Sun Intensity

Sets the Sun (Directional Light used as Sun) Intensity value. This value can be from a Variable.

Reset Sun Intensity

Resets the Sun back to the original setting as defined in the Inspector during development.

Set Weather

Set Weather Effects will place a Game Object (usually a Particle Effect) in front of the Main Camera. Sample Particle effects of Rain and Snow are included in the example, but are only examples. The GameObject can also be added from a Variable.

Reset Weather

This Action removes the above GameObject from the Camera.

Set Ambient Color Day

With the Day Night Manager, Day and Night times are defined. This Action will set the Ambient Lighting for the Daytime part of the cycle. However, it can be changed at any time with this Action to simulate clouds or rain. The color value can also be obtained from a Variable.

Set Ambient Color Night

With the Day Night Manager, Day and Night times are defined. This Action will set the Ambient Lighting for the Nighttime part of the cycle. It can be changed at any time with this Action to simulate a moonlit night or heavy clouds. The color value can also be obtained from a Variable.

Set Default Terrain Texture

Terrains have a index of each texture and with this Action the index on the Default Terrain Texture can be changed. NOTE: This Action is provided as a sample and should only be used with Single Tectured Terrains.

PreviousAction ListNextLight Control

Last updated 4 years ago

Was this helpful?