Day/Night Cycle
Action_Name
Description
Change Procedural Skybox
This Action will fade from the current Procedural Skybox to another Procedural Skybox over a period of time. The time value can be from a variable.
Change Skybox
This Action changes the current Skybox to another Skybox instantly. Non-Procedural Skyboxes cannot be faded/merged.
Set Sun Intensity
Sets the Sun (Directional Light used as Sun) Intensity value. This value can be from a Variable.
Reset Sun Intensity
Resets the Sun back to the original setting as defined in the Inspector during development.
Set Weather
Set Weather Effects will place a Game Object (usually a Particle Effect) in front of the Main Camera. Sample Particle effects of Rain and Snow are included in the example, but are only examples. The GameObject can also be added from a Variable.
Reset Weather
This Action removes the above GameObject from the Camera.
Set Ambient Color Day
With the Day Night Manager, Day and Night times are defined. This Action will set the Ambient Lighting for the Daytime part of the cycle. However, it can be changed at any time with this Action to simulate clouds or rain. The color value can also be obtained from a Variable.
Set Ambient Color Night
With the Day Night Manager, Day and Night times are defined. This Action will set the Ambient Lighting for the Nighttime part of the cycle. It can be changed at any time with this Action to simulate a moonlit night or heavy clouds. The color value can also be obtained from a Variable.
Set Default Terrain Texture
Terrains have a index of each texture and with this Action the index on the Default Terrain Texture can be changed. NOTE: This Action is provided as a sample and should only be used with Single Tectured Terrains.
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