> For the complete documentation index, see [llms.txt](https://profpivec.gitbook.io/documentation-and-tutorials/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://profpivec.gitbook.io/documentation-and-tutorials/game-creator/action-pack-2/examples/example-2-camera-fps.md).

# Example 2 - Camera FPS

![](https://1680659799-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LauqCzuMnmk33t__Yp5%2F-MFjGWuxYdLHqA4Y3ajd%2F-MFjGo_EjRvXsBlo98zH%2FActionPack2screen4.png?alt=media\&token=344fa990-b01d-4cb0-af78-23d6989c3e76)

This example demonstrates another use for the Camera Actions. We have used the Action "Add Camera to Object" and added and place the camera at the end of the Muzzle (with a hidden sphere), and the image  is displayed on the weapons screen.&#x20;

![](https://1680659799-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LauqCzuMnmk33t__Yp5%2F-MG2YTUBkdc12dNAOpDY%2F-MG2ZDg-EOa4aHE78hzi%2Fcam3.png?alt=media\&token=a1ea8bb7-7314-405a-83f8-d2a059d2b968)

The z axis for the Camera has bee set to 180, and therefore points in the same direction as the weapon. The FOV has been set to 10 to simulate a zoom, but this couldalso be set up to work on the scroll wheel.

This is a simpleexample of what can be acheived with these Camera Actions.
