> For the complete documentation index, see [llms.txt](https://profpivec.gitbook.io/documentation-and-tutorials/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://profpivec.gitbook.io/documentation-and-tutorials/game-creator/ui-components-for-game-creator/main-menu-templates/comic-strip-example.md).

# Comic Strip Example

The Comic Strip Example that is included in this module is simple to create, to modify, or to add to. We have created a Canvas with a white Panel and Added 5 Game Creator Full Buttons. Each of these buttons cover the entire Panel.&#x20;

![](/files/-M0vRFGNVEHpr5q4R7Rh)

Each of the Buttons has a Local Vector3 Variable called originalPosition (see Slide-In Elements in the Slide Elements Section above), and text and images of your choice can be added as children of this Button.

![](/files/-M0vRhBqiuQOHTW-OU2w)

Finally, we have added two Actions to each Button, one to slide the button out when clicked and secondly to slide the Next Button in from either a side or a corner.

The last thing to note is that we have hidden all the buttons at the start, using an On-Start Trigger and a Blank Canvas to mask this.

![](/files/-M0vSf04h-HdnakrrVC8)

The Shake Element has also been employed on Button 3, and when the final button is clicked, we slide it out, and fade the blank canvas back. You could resume a game or load a new scene at this point.


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