Example 4 - Sounds
Last updated
Last updated
The Sounds Example demonstartes the use of the Sound Actions, playing music from a folder or a website, and plays random sounds each time the player character reaches a marker.
The OnKeyDown Alpha 2 is used to change the volume of a Custom Mixer, and OnKeyDown Alpha 5 will play a Random sound from a folder.
Note: for the sounds in the Folder to be included in your build, the folder must be labeled or with a folder called Resources.
The Actions in this example are easy to follow, however this example does not include the setting up of a Custom Mixer. This is outside the scope of this documentation.